FFmpegOut
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Live streaming of camera capture
What's new
Extending the existing Camera Capture by deriving a Stream Camera Capture component. This new component can be used to live-stream a camera's frames. Using stream-presets allows to define the codec which should be used for live-streaming. For the actual encoding and sending of data we use ffmpeg.
Changes
- New namespace containing all new scripts.
- New scripts derive from existing code.
- Added a test scene which displays the current time. When playing the scene the displayed current time can be useful to figure out the latency between sender (Unity editor) and a client.
- Extending the readme describing this new
StreamCameraCapturecomponent.
Hi
i have tried the live streaming, by attaching a StreamCameraCapture to the camera. i chose rtsp and when run, the application hang. Based on my windows task manager, the Unity Editor is hang. Can help to narrow what is the issue? thank you