ComputeMarchingCubes
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[Unity] GPU-optimized marching cubes isosurface reconstruction
Use `StructuredBuffer` for Vertex Buffer and IndexBuffer. In my environment, this change doesn't make any performance improvement or regession.
Using `static const uint2[]` would be better for precalculated `TriangleTable`.
I've tried a build on Android using both Vulkan and OpenGLES3. Vulkan performance is very low when moving the slider (when the compute shader is running). OpenGLES3 is very smooth,...