CloudSkybox
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Improvement and Feature request
Hi Keijiro, First of all this is really awesome works man. and yeah i know that this version are prototype and you will improve it again in the future, so i just want to request some feature that maybe you can added in the future. Mostly it would be cool if we can adapt the guerilla games volumetric rendering tech into this cloud
- 1 RGBA 2DTexture noise for cloud curling/distortion can be used perchannel
- 1 RGBA gradient for perchannel falloff for height & distance & and curl value
- Descend the cloud into horizon for seamless transition not quite sure about this
- distance coverage multiplier :)
Just in Case :) https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
if you don't mind posting here, some inspiration here also :) Reset Atmosphere Tech FINAL https://www.youtube.com/watch?v=FnmWuCtxKw8
@keijiro
also there's a noticable dark outline in the cloud
is there a way to reduce/remove that?
