BurstFFT
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FFT implementation in C# optimized for Unity's Burst compiler
BurstFFT
BurstFFT is an FFT (Fast Fourier Transform) implementation in high-performance C# with Unity's Burst compiler.
This repository contains the following three variants of Fourier transform implementation.
- NaiveDFT: Unoptimized naive C# implementation of DFT
- BurstDFT: Vectorized/parallelized DFT implementation, optimized with Burst
- BurstFFT: Vectorized Cooley-Tukey FFT implementation, optimized with Burst
You can also enable parallelization on BurstFFT by disabling the SINGLE_THREAD
symbol in BurstFft.cs
.
Results
Windows Desktop (Ryzen 7 3700X, 3.6GHz, 8 cores)
MacBook Pro 15 Late 2013 (Core i7, 2.3GHz, 4 cores)
Thoughts and Findings
- It's quite easy to parallelize DFT with Unity's C# Job System. The more cores it has, the faster it runs.
- Although the parallelized DFT runs quite fast compared to the unoptimized one, it never beat the single-threaded FFT.
- The traditional Cooley-Tukey FFT is hard to parallelize in a performant way. The results above show that the 8-core BurstFFT runs slower than the 4-core one.