AdamPlaneReflection
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Does not reflect correctly when camera FOV changes from default value
If main camera be physical and sensorSize or focalLength changes, same as change in FOV value in non physical camera, the reflection position is not true anymore
I'm not maintaining this project any more. The planer reflection component in HDRP does the same thing in a more sophisticated way. I'll keep this issue ticket opened for record purpose, please don't expect that this will be fixed.
Bumping this issue... I know you are not maintaining this project anymore, but it's too complicate for me to move now to HDRP (need to change all my shaders/materials... and I've tons of custom ones), so I'm looking a solution like your great Plane Reflection, that, however, has the FOV problem...
p.s. I've solved deleting the ProjectMatrix line.
Yeah It works if u delete the Project matrix line.... Anyway how should I give credits to it on my game? during the credits? thanks