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Force center lock improvement

Open zzahkaboom24 opened this issue 2 years ago • 2 comments

  • [ ] Depends on #32

This fixes the Force center lock option using the same logic I have used for option 2 and 3 (That's why the previous PR is required for this to be merged too). It tightens the window until the mouse can barely move, it also adds a fullscreen method too, like the 2 additional options just in case. The following video will show how it looks like.

https://github.com/mengdeveloper/microsoftrbx-cursor-fix/assets/42496614/3f3867b0-492d-49bb-9afd-2f2a54252ef3

Why do I think was necessary? Looking at Issue #27, I guess the first option would be affected by the same thing too, seeing how poorly it was introduced (not to be taken personally. I love the initial work that has been done). Looking at it that way, using a high DPI option on the mouse/high sensitivity settings or moving the mouse fast enough could actually let the mouse escape the game window when in windowed, or in fullscreen when using a multi-monitor setup.

Considering how I already improved the second and third option (but the PR still not being merged yet), I made it a requirement to get the previous PR in, cuz I prioritize it more than this one, thus fixing everything so far.

Why I made it a Draft? Once the changes from #32 get merged. I want to add the stuff to the .cpp manually, but keep this for easy copy/paste. It will become a normal PR after.

zzahkaboom24 avatar Oct 05 '23 14:10 zzahkaboom24

I will check that out later

cconstellation avatar Oct 07 '23 17:10 cconstellation

kk

zzahkaboom24 avatar Oct 07 '23 21:10 zzahkaboom24