Kelsey Gilbert

Results 407 comments of Kelsey Gilbert

Let's clearly differentiate between `texture_2d_array` "texture arrays" and `array` "arrays of textures".

We should talk about it post-v1 I think.

GPU Web F2F 2023-02-16/17 * MM: probably a good idea. Array of 1024 textures probably won't fit (first example in the issue). Feature seems useful. * CW: in terms of...

WGSL meeting minutes 2022-03-08 * DN: **I think this isn’t pressing for v1**. I was pushing for this before when things were different, but now I don’t think we need...

WGSL 2023-11-28 Minutes * Do we want this to stay in M1? * KG: Propose move to M2. * AB: Regression vs. GL. But not at the top of our...

WGSL 2023-12-05 Minutes * **->M1**

Implementation of full f64 here, in light of our increasing reliance on GPU-based canvas engines, is unfortunately relatively onerous. f32 is really pretty good for most use-cases here, and I...

While we do occasionally run into f32 precision limitations in Firefox for layout (like extremely long log pages, tens of megabytes+), like @chrishtr says about f32 being enough for [on-screen]...

This is mostly an a11y question, I think? I'm happy to answer questions on the canvas side, but I'm out of my depth on a11y subtrees.

We really should have a texImage2D(XRDepthInformation), and make the cpu-data path optional. (maybe `Promise getData()`?)