Kevin Conner
Kevin Conner
I've some work with Perlin noise and it's a good choice for natural shapes. I've treated it as a factor in density functions to produce shapes like Minecraft. What I...
In other words: Coefficient = measurement in map units from user's drag Offset = vector in map units from user's drag Each Vertex.transformedPosition = Vertex.position + Vertex.normal \* Coefficient \*...
Sorry, left that out: Period here is a map-units measurement of how far between the "lumps" of noise. Perlin noise generally consists of hills and valleys of a uniform width,...
This might be a good use for Select Siblings (Ctrl-Alt-A / Cmd-Option-A) when faces are selected. "Select sibling faces"? I liked the other idea about Ctrl-I inverting selection too, and...
I'm not clear on why you'd deselect the previously selected faces in Ctrl-Alt-A. If I'm reading this right, Ctrl-I does that already?
:+1: ship it