gltf2usd
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Texture names with spaces do not work
Hi, If any material contains a texture which has a space in its name the conversion will fail without an error message. This is basically two bugs.
Bug 1: Texture names are no correctly escaped so spaces in the name leads to the texture not being found. Bug 2: Missing textures make the conversion fail without a correct error message.
Workaround: Use texture names without spaces Please let me know if I can do anything to help resolve this.