Kevin King

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> So, the implementation seems good to me, but I'm not sure I understand _why_ this is necessary. Isn't the Image render target just a wrapper around targetting a TextureView?...

This could be because you are storing `Context` in a static variable, which will prevent [`Context::drop`](https://docs.rs/tss-esapi/latest/src/tss_esapi/context.rs.html#443-478) from running on program exit. Note that [`D::drop`](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=576cf10039c6fde5f5266a578a320d04) never runs in this example. Instead...