kcgen
kcgen
Yeah, when displayed on today's wide-screen TVs and monitors, these oldschool 4:3 systems offer a lot of unused screen space. I had a crazy idea that you could render a...
Had time to look into it. What I noticed on macOS is that that _relative_ movements of the Lucas Arts cursor are in proportion to SDL's window size versus the...
The game only seems to care about delta (or difference) movements, which means that if your cursor exits and re-enters the window at very different border positions, the game won't...
Maybe we should switch to `capture_mouse = onstart middlerelease`, because it's the only mode guaranteed to work with every program?
We can mention it in the release notes; that if the mouse doesn't track 1:1 then try capturing `onstart` or `onclick`.
Re-opening to let @FeralChild64 assess it. We know seamless can't work with every game, but maybe there's some valuable information here that he can incorporate. For example, on Linux, the...
> I just noticed this commit / bug-fix in SDL and I wonder if this is relevant for this issue: > > [libsdl-org/SDL@cdf312c](https://github.com/libsdl-org/SDL/commit/cdf312c83d741922ca178b029d11d6176743e3ba) Thanks for keeping an eye out in...
Was able to hit an assert (that's a good thing!), but just wanted to report it **`dosbox -lang pl`**: ``` ../../src/misc/unicode.cpp:944: bool construct_mapping(const uint16_t): Assertion `!config_mappings.count(code_page)' failed. ```