kcat

Results 619 comments of kcat

> `front-stablizer=true` fixes this, but I'm not sure why the default behaviour should have a speaker completely dead. The speaker is used for sources set to direct_channels and play a...

If the source is staying in an AL_PLAYING state and not reporting any processed buffers, that sounds like you have the source set to loop. If the source is looping,...

> Yes, I have already set the source in a loop and the al_loop is false. Do you mean the source is set to looping or not? If the source...

system32 is for 64-bit DLLs, syswow64 is for 32-bit DLLs. I'd expect Dishonored to be a 64-bit game, so it would be loading the 64-bit DLL from system32. The game/wwise...

Some work needs to be done to build for UWP, since it doesn't support all the WinAPI or WASAPI calls OpenAL Soft makes. It's not something I'm able to investigate...

The log looks mostly okay (the returned buffer parameters seem a bit odd, pretty large for a lot of latency, but doesn't otherwise look like an issue), except that it...

Not a fan of submodules, they're a maintenance headache and regularly run into issues with not updating properly. I don't think the `version.rc` version should be updated like that, I...

> What maintenance issues should we be on the lookout for? I could try [other methods](https://github.com/marketplace/actions/checkout-submodules) in case they can be mitigated with extra git commands/flags. They don't automatically checkout...

I wouldn't consider those two particularly stable. While the switch to the EAX API has caused some issues, there were issues with using the EFX API that got fixed or...

> I see. Is there any DSOAL/ALSOFT combination that you'd consider stable/recommended for most games currently? Not really, if there was one I thought was stable enough for a release,...