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Emulator collection for Nintendo® Game & Watch™

Results 28 game-and-watch-retro-go issues
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Could you add compression for GameGear roms please if possible?

Please don't attach or link to game ROMs and similar files unless the license explicitly allows this. Please include the following: - Which console (NES, GB, ...) **NES** - The...

bug

Add Game Genie support for NES To add Game Genie codes, create a .ggcodes file next to the .nes you want to add game genie codes for. The file is...

A suggestion for swapping select / start to be turbo buttons for B / A. Could also be put behind a compile flag. Or, I also have a patch that's...

is it possibe use START and SELECT button as extra one instead of mapped to GAME and TIME buttons respectively?¿. It could be used to correctly emulate those games that...

When `INTFLASH_BANK=2` is set, we need the second bank which requires a patched openocd. If not, it will work just fine with an unmodified openocd build.

In particular the request would be to cherry pick at least this commit that is described to have improved up to 40% the performances: https://github.com/ducalex/retro-go/commit/d51e90315cbe4ac38fe5a0aff05be2d47d76e712#diff-f3099ff86b89ff6d7a633d01bd6d586317d1fde8efc43eccfcf0f39f5628c85d

This is a naive way of shoving some more data into the internal flash if the user specifies `EXTENDED=1`

Fix issue with unix paths vs windows paths. objdump expects a windows path but is being given a unix path.

Fixes an issue with ingame retro-go menu causing an out of memory BSOD. #2 0x08101948 in abort () at Core/Src/main.c:204 #3 0x08112aa8 in __assert_func () ... #7 0x081135b0 in _malloc_r...