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Build PSP

Open humbertodias opened this issue 1 year ago • 0 comments

Todo

  • [x] Create a docker file for cross compiling
  • [x] Create script easy-compile-psp for building paintown-psp-$version.pbp
  • [x] Create release-psp for building pbp locally
  • [x] GitHub action with CI/CD for building releases
  • [x] Compile sdl2 and dependencies inside psptoochain container
  • [x] Create meson cross file specific for PSP
  • [x] Implement a runtime test to prevent new bugs that impact other platforms
  • [x] Implement ghc::filesystem for PSP
  • [x] Implement psp/system.cpp
  • [ ] Adapt the code to run on PSP emulator

How to test

End user

  1. Download the latest paintown pbp from releases
  2. Download and open PPSSPP emulator specific for your current processor [x86,arm]
  3. Install on PPSSPP the pbp and play the game
image

Dev

make psp-docker

A paintown-psp-$version.pbp will be generated

Open PPSSPP and choose the .pbp file

image

[!NOTE]
Tested on Mac OS - ARM. But should work on any platform supported by PPSSPP

humbertodias avatar Feb 20 '24 17:02 humbertodias