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MUGEN questions

Open sulram opened this issue 6 years ago • 7 comments

  1. Is it possible to use Paintown as MUGEN only, automatically loading MUGEN mode?
  2. How to edit Mugen Motifs (intro, screen packs, etc)?
  3. I had to change some lines from my chars .def file (removed localcoords, for example). I was using version 1.0. Stages didn't work. What version of Mugen Paintown uses?

sulram avatar Sep 29 '18 02:09 sulram

maybe someday they will answer :(

Barklim avatar Jul 16 '20 07:07 Barklim

maybe someday they will answer :(

I'm taking a look at IKEMEN GO PLUS

sulram avatar Jul 16 '20 15:07 sulram

Thanks for the answer! I ask because I am interested in the task of compiling the source code in wasm, in order to run the compiled code in the browser. It would be great if it could be done. You could play mugen online like doom or counter-strike or quake. Since the source code for the original mugen is not available, paintown or KOF 91 might work well for this task. Thanks a lot for the tip.

Barklim avatar Jul 17 '20 13:07 Barklim

it is unlikely that the source code will ever appear :(

Barklim avatar Jul 17 '20 13:07 Barklim

@Barklim let's keep in touch. I also want to bring Mugen to the browser, it would be awesome. I was thinking about porting it to Rust.

sulram avatar Jul 17 '20 22:07 sulram

Fine! I am ready for cooperation. I would like to share possibly interesting information. As you know, in creating your own assembly, it is easy to draw rosters, import your music, character icons, but the most difficult thing is to correctly create a character sprite sheet. There are quite a variety of ways to simplify this work, for example, using a ready-made sprite and an image of one sprite https://www.youtube.com/watch?v=ndRhzzXfIJ4&feature=emb_title. There is a way to create a model in blender and generate a sprite sheet based on the model's poses like on this channel. https://www.youtube.com/channel/UCqQMKmIoOf54NMkV0HOI-6Q. True, doing it manually is quite time consuming. So there you go! Not long ago, a source project became available that automatically creates a character model from an image https://shunsukesaito.github.io/PIFu/. A similar project for the face https://habr.com/ru/post/406993/. I think it is possible to create a flexible and fast way to generate characters based on these technologies.

Barklim avatar Jul 17 '20 22:07 Barklim

Cool!!! We are very in sync. I've created a Mugen game in 2018, pixel art style, and I was thinking about AI to style transfer poses... but in pixel art level, don't know if possible, but even with a sketch result, it would save a lot of time... One character is more than 100 frames!

https://streetfliper.itch.io/ https://imgur.com/a/FhIfR3U

sulram avatar Jul 18 '20 00:07 sulram

You can run mugen mode directly:

$ paintown mugen
# or 
$ paintown --mugen

Support for 1.0 is somewhat there but is limited and buggy. Fixes for this is are not currently planned at the moment, but it seems you two have found some other alternatives.

juvinious avatar Feb 08 '24 14:02 juvinious