Steve Bilogan

Results 134 comments of Steve Bilogan

Hi @MarkLFT, Thanks for the report! We are testing on our side and so far unable to repro that overlapping of the labels: ![image](https://github.com/unoplatform/Uno.Themes/assets/4793020/94bf7e28-de9b-4e6b-8c20-56de1930764c) Would you be able to provide...

@agneszitte-nventive Correct, the NavigationBar only supports BitmapIcons right now. So we would need to have scaled png assets for those icons

Thanks for the issue @gevart We will investigate and prioritize this along with [general InfoBadge support in Material](https://github.com/unoplatform/Uno.Themes/issues/1396) going forward!

Currently blocking the x64 build because of [this](https://github.com/CommunityToolkit/Lottie-Windows/issues/515)

App fails to build in release for net7.0-ios as a result of https://github.com/dotnet/runtime/issues/90032 Current workaround is to add this to the .Mobile.csproj ```xml ```

Something to consider here, overriding these resources is going to be tricky. If my Button Style is referencing MaterialFilledButtonBackground, and I override MaterialFilledButtonBackground within my App.xaml, the aliased FilledButtonBackground resource...

Yeah I've already inverted the font resources in my branch: [Typography.xaml](https://github.com/unoplatform/Uno.Themes/blob/dev/sb/typo-overrides/src/library/Uno.Material/Styles/Application/v2/Typography.xaml) [TypographyOverrides.xaml](https://github.com/unoplatform/Uno.Themes/blob/dev/sb/typo-overrides/src/library/Uno.Material/Styles/Application/v2/TypographyOverrides.xaml) (should be called aliases, not overrides) For the actual Styles themselves I don't think this is going to...

FYI for the issue of resource aliases not reflecting the overridden values, it seems that this is a known issue and pain point: https://github.com/microsoft/microsoft-ui-xaml/issues/2913

Looking back on this, we should be going with the original design and allowing lightweight styling at a **per-control** level. Where we would be able to override something like a...

Something we can use ExtendedSplashScreen and Loadable for?