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Parse identifier in sql statement.

Open kawasin73 opened this issue 1 year ago • 0 comments

alphabets, digits, _, $ are supported for identifier

  • tokenize.c
/*
** If X is a character that can be used in an identifier then
** IdChar(X) will be true.  Otherwise it is false.
**
** For ASCII, any character with the high-order bit set is
** allowed in an identifier.  For 7-bit characters, 
** sqlite3IsIdChar[X] must be 1.
**
** For EBCDIC, the rules are more complex but have the same
** end result.
**
** Ticket #1066.  the SQL standard does not allow '$' in the
** middle of identifiers.  But many SQL implementations do. 
** SQLite will allow '$' in identifiers for compatibility.
** But the feature is undocumented.
*/
#ifdef SQLITE_ASCII
#define IdChar(C)  ((sqlite3CtypeMap[(unsigned char)C]&0x46)!=0)
#endif
  • global.c
/*
** The following 256 byte lookup table is used to support SQLites built-in
** equivalents to the following standard library functions:
**
**   isspace()                        0x01
**   isalpha()                        0x02
**   isdigit()                        0x04
**   isalnum()                        0x06
**   isxdigit()                       0x08
**   toupper()                        0x20
**   SQLite identifier character      0x40
**   Quote character                  0x80
**
** Bit 0x20 is set if the mapped character requires translation to upper
** case. i.e. if the character is a lower-case ASCII character.
** If x is a lower-case ASCII character, then its upper-case equivalent
** is (x - 0x20). Therefore toupper() can be implemented as:
**
**   (x & ~(map[x]&0x20))
**
** The equivalent of tolower() is implemented using the sqlite3UpperToLower[]
** array. tolower() is used more often than toupper() by SQLite.
**
** Bit 0x40 is set if the character is non-alphanumeric and can be used in an 
** SQLite identifier.  Identifiers are alphanumerics, "_", "$", and any
** non-ASCII UTF character. Hence the test for whether or not a character is
** part of an identifier is 0x46.
*/
const unsigned char sqlite3CtypeMap[256] = {
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 00..07    ........ */
  0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,  /* 08..0f    ........ */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 10..17    ........ */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 18..1f    ........ */
  0x01, 0x00, 0x80, 0x00, 0x40, 0x00, 0x00, 0x80,  /* 20..27     !"#$%&' */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 28..2f    ()*+,-./ */
  0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c,  /* 30..37    01234567 */
  0x0c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 38..3f    89:;<=>? */

  0x00, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x02,  /* 40..47    @ABCDEFG */
  0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,  /* 48..4f    HIJKLMNO */
  0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,  /* 50..57    PQRSTUVW */
  0x02, 0x02, 0x02, 0x80, 0x00, 0x00, 0x00, 0x40,  /* 58..5f    XYZ[\]^_ */
  0x80, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x22,  /* 60..67    `abcdefg */
  0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,  /* 68..6f    hijklmno */
  0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,  /* 70..77    pqrstuvw */
  0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 78..7f    xyz{|}~. */

  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 80..87    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 88..8f    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 90..97    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 98..9f    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* a0..a7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* a8..af    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* b0..b7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* b8..bf    ........ */

  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* c0..c7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* c8..cf    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* d0..d7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* d8..df    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* e0..e7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* e8..ef    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* f0..f7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40   /* f8..ff    ........ */
};

kawasin73 avatar Aug 08 '23 16:08 kawasin73