Wrong textures being used for level title/and game HUD overlay text
- Remaining lives (in script
source/title.jms) looks like it is supposed to be usingdata/panel.bmp - FPS display (in script
source/title.jms) looks like it is supposed to be usingdata/panel.bmp - Level title (in script
source/title.jms) looks like its supposed to be usingdata/titles.png
There also seems to be some duplicate display of remaining lives in source/title.jms, though I bet one of the renders very small, or off-screen.
They all seem to be using data/titles.png though, even though the game script specifies otherwise, and the global level loading code loads both textures and appends them to the end of the texture list. I wouldn't be surprised of the script were out of sync with the compiled script binary, if the math for texture selection is off, if the duplication in the remaining lives display is partially to blame, or if the switching of textures multiple times in the same script function somehow is hitting a last-one-wins scenario.
There will be some investigation required, and this will require that source/title.jms be set up so it can be edited, compiled, and the resulting binary be used in the game.