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Non-iterative two-bone IK plugin with Soft IK, IK / FK switching, reversing, and elbow pinning in one node for Autodesk Maya 2016+.

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When I first tried this plugin I had some trouble figuring out why it wasn't working on some skeletons. It turned out to be something simple: it assumes a particular...

Hi Charles, I recently started using the grim_vik node and it's pretty elegant. But I was getting odd bone lengths when blending between FK and IK - regardless of the...