disarm
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A pure GML Spriter runtime for GameMaker Studio 2.3.
Was wondering if you could implement a way to pass an alpha value to disarm_mesh_add_armature(). I added it as an argument to pass _alpha in and then modified this line...
Those 2 functions would be awesome as it would save us from the need to have the sprite in both the atlas and in the project.
Hey, I'm trying to achieve execution animations which I have 2 instances doing an animation and I'd like to hear if theres any easier solution than mine. What I think...