AuraSpecs
AuraSpecs
OH THERE. Damn that blends in with grass and a half, allow me 30 seconds
My 30 seconds are up
@rik-smeets There's two cases where there's slight glitching with vehicles. I cannot seem to patch these myself. One is at the bottom (60-25) on the back (nwse). I feel this...
I think I could patch the issue with the back NWSE by making the butt a pixel thicker. Issue  Edit: I tried this but it doesn't look right at...
I suppose since there's no official vehicle out for the flume yet it might be smarter to look into that poking out with the official model instead? Something @Realsteel89 could...
Wouldn't it be smart to up the save version by one so someone in a future pr or this PR could implement previous parks to have the sprites render invisible?...
Ah, i did already try slope it better than originally, but I'll look into it one more time then. Expect tomorrow or the day after
 I tried my hardest improving the transition. I hope this is good enough
Wouldn't it be smart, once you're done with this, to move all patches to #OpenScenarios? Create a release for that and download them here?
Reason I was suggesting OpenScenarios was because how things are done in OpenMusic and OpenSoundEffects. Then again, default music objects are in the objects repo. I could see them fit...