AuraSpecs

Results 150 comments of AuraSpecs

OH THERE. Damn that blends in with grass and a half, allow me 30 seconds

@rik-smeets There's two cases where there's slight glitching with vehicles. I cannot seem to patch these myself. One is at the bottom (60-25) on the back (nwse). I feel this...

I think I could patch the issue with the back NWSE by making the butt a pixel thicker. Issue ![image](https://user-images.githubusercontent.com/1516893/202863691-ad0a1ad1-9466-4914-9253-e3c31e45aa75.png) Edit: I tried this but it doesn't look right at...

I suppose since there's no official vehicle out for the flume yet it might be smarter to look into that poking out with the official model instead? Something @Realsteel89 could...

Wouldn't it be smart to up the save version by one so someone in a future pr or this PR could implement previous parks to have the sprites render invisible?...

Ah, i did already try slope it better than originally, but I'll look into it one more time then. Expect tomorrow or the day after

![image](https://user-images.githubusercontent.com/1516893/206855514-d48a7f2a-c7de-44e1-81f5-c4df5a09c33a.png) I tried my hardest improving the transition. I hope this is good enough

Wouldn't it be smart, once you're done with this, to move all patches to #OpenScenarios? Create a release for that and download them here?

Reason I was suggesting OpenScenarios was because how things are done in OpenMusic and OpenSoundEffects. Then again, default music objects are in the objects repo. I could see them fit...