AuraSpecs

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If you are talking about the glitch where the cars are almost like bouncing below and above the track, this already happened before this PR (if you would let the...

What I could do is make these track pieces still unavailable to be placed down (only renderable), then someone else can fix that issue before adding that back?

These refactors will be the bane of my existance😂

I have made a bug report #18309 for it. I think the main reason why this came up now is because this element is one of the most obvious ones...

> It also seems like the boosters are partly recoloured in the track’s second colour, rather than being white. Is that intentional? > > ![afbeelding](https://user-images.githubusercontent.com/1478678/195592000-01c77e64-5ef9-47db-a0e5-16e12a54032f.png) This is indeed intentional, the...

> Tested it. Alignment seems a bit off here: > > ![afbeelding](https://user-images.githubusercontent.com/1478678/195590898-d715cabe-2183-49ad-b206-6c6bd563f646.png) > > Could you look into that? > > It seem you could probably lower the whole thing...

![image](https://user-images.githubusercontent.com/1516893/195674865-93933fcf-8282-4359-80cc-e852bd4b6835.png) The top will end up looking like this, which is probably a tad cleaner, but still messy. The nightmare lies with the bounding boxes that get completely messed up...

Same goes for toilets and some stalls i believe

Vanilla g1 palette isn't working correctly in g2. I believe #16538 is gonna be necessary to get the sprites to match perfectly.