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3D game engine using C++20 and Vulkan (WIP)

Little Engine Vulkan

A simple C++20 3D game engine using a customizable Vulkan renderer.

Documentation is located here (WIP).

Build Status Codacy Badge

Screenshot

Features

  • window
    • Multi-platform windowing
      • Windows, Linux: via GLFW
    • Keyboard, mouse, and gamepad support
  • graphics
    • Bootstrapped Vulkan render context
    • Customizable off-screen (forward) renderer
    • Multiple command buffers per frame
    • Customizable device selection
    • Deferred resource release
    • Async transfers
    • Shader reflection via SPIR-V Cross
    • Automatic pipeline creation
    • Per pipeline descriptor set lists
    • Stall-less API (including swapchain recreation)
    • sRGB and linear colour spaces
    • TrueType font support via dynamic texture atlases
  • engine
    • Thread-safe AssetStore
      • Multi-reader single-writer API
      • Store any T associated with a Hash
      • Customizable asset loaders
      • Asset hot reload support: shaders, pipelines, textures implemented
    • Customizable Editor (via Dear ImGui)
    • Bitmap Fonts and 2D Text
    • GUI view/widget trees
    • Basic 3D AABB collision detection
  • libs/*
    • Multi-threaded task scheduler
    • Archetypal entity-component framework
    • JSON parser, de/serializer
    • Formatted logger
  • CMake install and find_package support

Limitations

  • No dynamic library support on Windows
  • Single render pass

Requirements

  • CMake 3.14+
  • Git
  • C++20 compiler and stdlib (modules, coroutines, and ranges are not yet used)
  • OS with desktop environment and Vulkan loader (libvulkan1.so / vulkan1.dll)
    • Windows 10
    • Linux: X, Wayland (untested), Raspberry Pi OS (64 bit bullseye+)
  • GPU supporting Vulkan 1.0+, its driver, and loader
  • Vulkan SDK / glslc (for compiling glsl shaders to SPIR-V in Debug, and validation layers)

Usage

LittleEngineVk (levk-engine) is a library intended to be built from source and linked statically, it currently does not support any installation / packaging. At present it ships with one hacked-together levk-demo application as an example, which will be split up and expanded upon in the future.

Building levk-demo

  • Clone this repo (manually initializing git submodules is not required, it will be done during CMake configuration)
  • Use CMake and a generator of your choice to configure an out-of-source build (build and out are ignored in git)
  • If using CMake 3.20+ / Visual Studio in CMake mode / CMake Tools with VSCode, cmake/CMakePresets.json can be copied/symlinked to the project root for convenience
    • Use cmake --preset <name> to configure and cmake --build --preset <name> to build on the command line
    • VS CMake and VSCode CMake Tools should pick up the presets by themselves
    • The presets are not checked into the repo root since some IDEs/editors force its usage if present there
  • For other scenarios, use CMake GUI or the command line to configure and generate a build
    • Command line: cmake -S . -B out && cmake --build out
    • If using an IDE generator, use CMake GUI to configure and generate a build, then open the project/solution in the IDE and build/debug as usual

External Dependencies

CMake submodules

Original repository

LICENCE