Kazuki Matsumoto
Kazuki Matsumoto
@ViKeei I am trying to replicate your issue on my windows machine, but I couldn't yet. The assertion means that **ID3D12Resource::Map** is failed in D3D12GraphicsDevice.cpp. I don't think there are...
@ViKeei Thank you for the clarification. Is it possible to identify the difference of the crash project and the not crash? I would be good if I could check the...
@lijunhe1991 The performance issue with DX11 is replicated on your environment? I'd like to know more details like PC specs and driver version.
@lijunhe1991 @ViKeei It looks no problem in my environment. https://github.com/Unity-Technologies/UnityRenderStreaming/assets/1132081/5f297c7c-afc0-4e6b-87e6-96c493fece63 This is my system info. > NVIDIA System Information report created on: 09/15/2023 18:05:50 > System name: LAPTOP-HBGEGGU7 > >...
@lijunhe199 Generally, encoding 4K video with software codec is verh high load. I recommend you to use H264 codec.
@lijunhe1991 I think AV1 NVIDIA codec should be supported. Also oneVPL codec support is useful for many customers. However, I can't promise when we support them.
@codec-abc You need to use **InputReceiver** component instead of **PlayerInput** to process remote input. Can you try that?
@codec-abc Thanks for clarifying. It sounds like bugs in Render Streaming. memo: URS-630
This is a related issue https://github.com/Unity-Technologies/com.unity.webrtc/issues/753