Kazuki Matsumoto
Kazuki Matsumoto
@f-scotto We haven't released 3.1.0-exp.8 version yet. Please wait our next release or use the latest version 3.1.0-exp.7.
@BartoszSpitzbarthTMRW Hi, we need to replicate the crash on our environment to fix it. Can you try [the package sample project](https://docs.unity3d.com/Packages/[email protected]/manual/samples.html) to replicate the issue?
@BartoszSpitzbarthTMRW WebRTC has an API to set a log level, but it isn't provided publicly. https://github.com/Unity-Technologies/com.unity.webrtc/blob/main/Runtime/Scripts/WebRTC.cs#L644C30-L645
@BartoszSpitzbarthTMRW Thanks for sharing. How about the result if you change the graphics API to DX11 or Vulkan?
@BartoszSpitzbarthTMRW Sorry to late reply. I understood that you want to use a ray-tracing feature, we don't test with the Unity project using ray-tracing. We'll add the test case which...
@github-xiaozhu Can you tell me more detail your problem?
@debbieyuen We can see `Signaling: WS connection is closed` logs repeatedly in the console window. This means websocket connections is not established between peers. It looks the port number is...
@Myrtanim Thanks for reporting details. I will check it.
We have some issues which are reported from users like this. Could you try the previous version 3.1.0-exp.6? https://github.com/Unity-Technologies/UnityRenderStreaming/issues/941