Mark Moissette
Mark Moissette
fixes #167 fixes #131 closes #37 closes #175 closes #177 fixes #178 fixes #180 fixes #145 closes #140 fixes #179 fixes #176 fixes #166 closes #152
* [x] remove legacy mode from both ```bevy_gltf_components``` & ```bevy_components``` * [x] "fix"/handle #133
After weeks of experimenting, trying to find workaround for the numerous limitations & issues, I have come to the conclusion that using depsgraph updates to track object changes is too...
Up until now, change detection was * disabled before an export (so that all the changes we make are not registered) * enabled again **with a one second timer after...
Hashmaps are not being displayed correctly / non editable in Bevy_gltf_components
Blender has them, they can be useful to trigger animations at specific frames etc
While the crate itself works correctly under v0.13, the example (& realistic use cases) are broken because of following Bevy issues: * https://github.com/bevyengine/bevy/pull/12024 * https://github.com/bevyengine/bevy/issues/11852 The first one will be...
see docs here: https://github.com/mondeja/pytest-blender