Mark Moissette

Results 67 issues of Mark Moissette

fixes #167 fixes #131 closes #37 closes #175 closes #177 fixes #178 fixes #180 fixes #145 closes #140 fixes #179 fixes #176 fixes #166 closes #152

* [x] remove legacy mode from both ```bevy_gltf_components``` & ```bevy_components``` * [x] "fix"/handle #133

bevy_gltf_components
bevy_gltf_blueprints
blender add on: gltf_auto_export

After weeks of experimenting, trying to find workaround for the numerous limitations & issues, I have come to the conclusion that using depsgraph updates to track object changes is too...

blender add on: gltf_auto_export

Up until now, change detection was * disabled before an export (so that all the changes we make are not registered) * enabled again **with a one second timer after...

bug
blender add on: gltf_auto_export

bug
blender add on: gltf_auto_export

Hashmaps are not being displayed correctly / non editable in Bevy_gltf_components

bug
bevy_gltf_components
bevy_registry_export

Blender has them, they can be useful to trigger animations at specific frames etc

While the crate itself works correctly under v0.13, the example (& realistic use cases) are broken because of following Bevy issues: * https://github.com/bevyengine/bevy/pull/12024 * https://github.com/bevyengine/bevy/issues/11852 The first one will be...

bug
bevy
bevy_gltf_save_load

see docs here: https://github.com/mondeja/pytest-blender

enhancement
blender add on: gltf_auto_export
blender add on: bevy_components