Nikola Garabandic
Nikola Garabandic
**Describe the bug** This happens on Sepolia, luckily our sample is also on sepolia so we can easily test this out. Happens regularly on Block Blasters **Steps** Steps to reproduce...
**Summary** Got a suggestion on Discord to actually try [UniTask](https://github.com/Cysharp/UniTask), Seems like a way better solution than threading patcher (less hacky) **Motivation** Seems like UniTask supports webGL OOB, so doing...
**Summary** This issue is critical for any game that builds using our SDK and is not immediately on login scene like our sample is. **Motivation** Testing out block racers on...
**Summary** We should update our UnitySampleProject to 2022 LTS. **Motivation** Every new game or sample we are going to create will be on Unity 2022 LTS at least, so we...
**Summary** Create a scriptable object class that will contain ALL the configuration information for all of the ERC protocols, so that people can easily just change the information themselves and...
**Summary** For 2.6 Ramp needs to be on openUPM - [ ] Make Samples For Ramp
**Summary** Add more events to analytics - [ ] Trigger event when editor opens - [ ] Trigger event when editor closes - [ ] Trigger event when ramp gets...
**Summary** InProcessTransactionExecutor violates a concept where transaction executor knows something about the private key and is actively using it to sign messages. Also, only ISigner himself should know anything about...
**Summary** More often than not, our users face with some runtime errors due to the fact that our code has been stripped. We have to make sure that our code...
Connect Unity side with Ramp Create a new class that inherits from RampIntegrationBase. In RampIntegraionSample add appropriate preprocessor directive to create the instance. Make sure that it's possible to subscribe...