Bosses Suddenly Extremely Overpowered After Update
Server Version: Paper/Spigot 1.21.10 Boss Plugin Version: Boss 5.6.6
Description: After updating to Boss 5.6.6, all of my custom bosses suddenly became extremely overpowered without any configuration changes on my end. Their damage, health, or abilities appear to have scaled up dramatically. This behavior started only after updating the plugin.
Expected Behavior: Boss stats should remain the same as configured before the update.
Actual Behavior: All bosses deal far more damage than before, and some seem to have much higher health or power levels than configured.
Questions:
Is this change intentional in the new version?
Or is it a bug and I should not need to manually rebalance every boss?
Additional Info: Everything worked fine on the previous version of Boss. The issue started immediately after updating.
Hey @Antiary
Thanks for sharing this.
We will be investigating this issue and I'll post any updates here.
We've added a debug to help us figure this out, can you please set your Debug key to ["damage"] in settings.yml and let us know what will be in the console when it happens again?
We've added a debug to help us figure this out, can you please set your Debug key to ["damage"] in settings.yml and let us know what will be in the console when it happens again?
[08:54:45 INFO]: [damage] Original damage: 5.0. After applying damage multiplier attribute: 5.0 [08:55:01 INFO]: [damage] Original damage: 1.0. After applying damage multiplier attribute: 1.0 [08:55:03 INFO]: [damage] Original damage: 4.0. After applying damage multiplier attribute: 4.0 [08:55:06 INFO]: [damage] Original damage: 4.0. After applying damage multiplier attribute: 4.0 [08:55:10 INFO]: [damage] Original damage: 4.0. After applying damage multiplier attribute: 4.0 [08:55:16 INFO]: [damage] Original damage: 6.0. After applying damage multiplier attribute: 6.0 [08:55:17 INFO]: [damage] Original damage: 7.5. After applying damage multiplier attribute: 7.5 [08:55:18 INFO]: [damage] Original damage: 4.0. After applying damage multiplier attribute: 4.0 [08:55:20 INFO]: [damage] Original damage: 3.0. After applying damage multiplier attribute: 3.0 [08:55:20 INFO]: [damage] Original damage: 6.0. After applying damage multiplier attribute: 6.0 [08:55:22 INFO]: [damage] Original damage: 6.0. After applying damage multiplier attribute: 6.0 [08:55:23 INFO]: [damage] Original damage: 3.0. After applying damage multiplier attribute: 3.0 [08:55:24 INFO]: [damage] Original damage: 6.0. After applying damage multiplier attribute: 6.0 [08:55:25 INFO]: [damage] Original damage: 3.0. After applying damage multiplier attribute: 3.0 [08:55:25 INFO]: [damage] Original damage: 9.0. After applying damage multiplier attribute: 18.0
config of the mob
# -------------------------------------------------------------------------------------------------
# The main Boss configuration file. Send it to friends or publish online, we'll load it automatically.
# We recommend AGAINST editing it here. Use /boss menu instead. MineAcademy.org is not responsible
# for data loss, hair loss, your ego or thermonuclear war from mistakes in your edit.
# -------------------------------------------------------------------------------------------------
Type: STRAY
Alias: '&3Archer II'
Health: 20.0
Equipment:
HAND:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:bow"
count: 1
schema_version: 1
Value: 0.0
CHEST:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:leather_chestplate"
count: 1
schema_version: 1
Value: 0.0
HEAD:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:leather_helmet"
count: 1
schema_version: 1
Value: 0.0
LEGS:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:leather_leggings"
count: 1
schema_version: 1
Value: 0.0
OFF_HAND:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:tipped_arrow"
count: 64
schema_version: 1
Value: 0.0
FEET:
Key:
==: "org.bukkit.inventory.ItemStack"
DataVersion: 4556
id: "minecraft:leather_boots"
count: 1
schema_version: 1
Value: 0.0
Random_Equipment_On_Empty_Slots: false
Potion_Effects: {}
Riding:
Vanilla: []
Boss: []
Remove_On_Death: true
Commands: []
Commands_Stop_After_First: false
Attributes:
ARMOR: 0.0
ARMOR_TOUGHNESS: 0.0
KNOCKBACK_RESISTANCE: 0.0
DAMAGE_MULTIPLIER: 1.0
FOLLOW_RANGE: 16.0
MOVEMENT_SPEED: 0.25
Lightning:
Death: false
Spawn: false
Reinforcements: []
Custom_Settings:
Display_Name: true
Glowing: false
Invulnerable: false
No_AI: false
Gravity: true
Can_Pickup_Items: true
Silent: false
Targetable: true
Despawn_When_Far_Away: true
Auto_Target: false
Burns_Under_Sunlight: false
Skills: {}
Drops:
Vanilla: false
General:
- Key: null
Value: 1.0
Player: []
Player_Time_Threshold: 15 seconds
Player_Commands: []
Limit_Reasons:
- SPAWN_RULE
Limit:
Nearby_Bosses:
Key: 100
Value: 20.0
Worlds:
world: 12
Citizens:
Enabled: false
Speed: 5.0
Skin: null
Sound_Death: null
Sound_Hurt: null
Sound_Ambient: null
Goal_Target_Enabled: false
Goal_Target_Aggressive: false
Goal_Target_Radius: 24
Goal_Target_Entities: []
Goal_Wander_Enabled: false
Goal_Wander_Radius: 18
Keep_In_Spawn_Region: false
Version: 2
Egg:
Lore: []
Last_Death_From_Spawn_Rule:
world At 10950 80 3711: 1765965303116
world At 10948 79 3734: 1765965279165
world At 11063 69 3599: 1766040919734
world At 11067 65 3683: 1765965039117
Native_Attack_Goal_Enabled: true
Use_Custom_Model: false
Use_Custom_Attack_Animation: false
Could you please test this version with a more precise debug?
By the way, thanks for reaching back.
Could you please test this version with a more precise debug?
By the way, thanks for reaching back.
[10:32:38 INFO]: [damage] Original damage: 2.0. After applying damage multiplier attribute: 4.0. Final damage: 0.2999999523162842 [10:32:38 INFO]: [damage] Original damage: 3.0. After applying damage multiplier attribute: 6.0. Final damage: 3.0 [10:32:38 INFO]: [damage] Original damage: 4.0. After applying damage multiplier attribute: 8.0. Final damage: 4.0 [10:32:38 INFO]: [damage] Original damage: 4.5. After applying damage multiplier attribute: 9.0. Final damage: 4.5 [10:32:39 INFO]: [damage] Original damage: 3.0. After applying damage multiplier attribute: 30.0. Final damage: 0.43199992179870605 [10:32:40 INFO]: [damage] Original damage: 6.0. After applying damage multiplier attribute: 12.0. Final damage: 6.0
Please test the latest version and let me know if it works now.