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Bugg Rewards

Open lukrr opened this issue 1 year ago • 1 comments

Hello, I mentioned before that there was a bug where if the boss died, players who had dealt damage to it more than 15-20 seconds earlier would not get their damage counted. Well, in this new version you released, I see it still hasn’t been resolved. I investigated a bit more and found that if you kill the boss quickly (meaning within 15-20 seconds from when the last player hit the boss), both players receive the reward without any issues. But if the boss dies, players who hit it more than 15-20 seconds ago don’t receive the reward. I’ll show you two pictures: the first one shows how both players receive the reward (3 of the red item for one player, and 2 of the red item for the other) since I killed the boss before 15-20 seconds had passed. However, in the second picture, Player2 hit the boss, then I waited more than 15-20 seconds, and killed the boss with Player1, and Player2 didn’t receive their reward of 2 of the red item because too much time had passed, even though they still appear on the damage dealt list, but don’t receive the drop.

Foto1

Foto2

lukrr avatar Oct 25 '24 14:10 lukrr

I am leaving office for the weekend and will take this after. Thank you.

kangarko avatar Oct 25 '24 16:10 kangarko

I am so sorry completely overlooked this!!

Did you try increasing this option in Boss Menu > Boss > Drops > Player Drops?

a

kangarko avatar Oct 30 '24 16:10 kangarko

I didn't know that option existed. I wanted to set it to 60 minutes, but it won't let me; it only allows a 10 minute limit. Is there any way to set it for a longer time or even infinite time? This way, all players would receive the reward even if they hit the boss hours ago

lukrr avatar Nov 02 '24 22:11 lukrr

I will remove that artificial block. Keep in mind the damager cache is reset upon reloading or server restart.

kangarko avatar Nov 05 '24 09:11 kangarko