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Summoned Spiritual Weapon uses strength as its modifier

Open Nerdy-McHobbit opened this issue 3 years ago • 5 comments

Kandashi I'm a Patreon patron and I am grateful for all of the work that you do, with macros and in discord smoothing things out for everyone. Thank you for fielding questions.

The Summoned Spiritual Weapon created by the Spiritual Weapon Item Macro uses strength as it's ability modifier, not the default spellcasting ability if the ability modifier field is left at "default."

In the images below, the only thing that differs is the strength has been bumped from 10 to 20. No ability mod bonus with str 10 and wis 22, ability mod present with str 20 wis 22. wis22str10 wis22str20

Nerdy-McHobbit avatar May 03 '21 03:05 Nerdy-McHobbit

Thanks for logging the error, I'll hopefully get a fix soon

kandashi avatar May 03 '21 09:05 kandashi

Hm. And today I cast it and it has wisdom as the modifier. I'm sorry, the problem must have been on my end.

Nerdy-McHobbit avatar May 05 '21 23:05 Nerdy-McHobbit

No, no you were correct. The DAE srd got a fix today for this issue and it should have come here too actually

kandashi avatar May 05 '21 23:05 kandashi

Oh! Okay, great!

Would now be an okay time to point out that the template placed by the spell as the weapon won't carry the texture or effect selected in Token Magic FX, anymore? This was working before the fix.

Nerdy-McHobbit avatar May 06 '21 01:05 Nerdy-McHobbit

That is correct, the template is not placed by tmfx but by the macro, you can add your own texture by adding a line texture: "path here",

kandashi avatar May 06 '21 11:05 kandashi