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ESP with Shaders mode is White on intel graphics
Describe the bug ESP shaders make items turn white on my comp.
To Reproduce
- Enable ESP
- Switch to shader mode
- Drop item
Expected behavior Shaders work as normal and you see a pleasant glow.
Screenshots
Additional context CPU: 8x Intel(R) Core(TM) i5-8265U @ 1.60GHz GPU: Intel UHD Graphics 620 ♿
Oh you're on Intel. Yea this is known lmao
In all honesty this is probably a won't fix due to the nature of this issue. Framebuffers aren't initialized due to Intel not properly supporting shaders, meaning we have no way of checking if your CPU supports shaders as OpenGL falsely reports that they are supported, when they aren't. Loading framebuffers regardless causes a black screen for some Intel users, which we cannot detect properly.
I'm leaving this open if someone wants to propose a solution
Oh you're on intel? Name every graphics bug.
Jokes aside that is a damn shame, but understandable.
Yea, I'd rather a broken ESP than a broken Minecraft for Intel users
Hm, maybe this should be reserved for the new config system, but there should be an option to enable or disable framebuffers even if you're on intel. So if you aren't affected by the black screen issue you can use shaders. The shader option was working for me before the framebuffer fix was implemented. Might make a formal suggestion, just felt like it was related to above convo.
That feels like the only option. I can have what KDE does with changing display options, it displays a 10 second confirmation box that it's working fine, and if you don't click it it'll revert the setting and display an error.
oooh that would be awesome
Mojang code moment confirmed. Can be fixed with a custom shader system https://discord.com/channels/573954110454366214/634010567107149824/801659209758408714