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Lots of errors when import the addons file

Open M3CK4 opened this issue 1 year ago • 1 comments

Describe the bug: As soon as I import the 'Addons' folder in the FileSystem my debugger get few errors.

Errors: `

  • res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:63 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_global_code(Shader.Mode) -> String".
  • res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:111 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_code(Array[String], Array[String], Shader.Mode, VisualShader.Type) -> String".
  • No loader found for resource: res://addons/TerrainPlugin/TerrainPlugin.cs.`

Desktop:

OS: Windows 10

Additional context: I'm using Godot 4.1

M3CK4 avatar Jul 19 '23 12:07 M3CK4

Thanks for the Ticket.

Is is still enabling though? and if not, have you tried to follow our Guide: https://github.com/sboron/terrain-tool-godot4/wiki/getting-started

also related: #32 as it throws Errors in GDScript, which we wanted to swap out anyway.

Sythelux avatar Jul 19 '23 14:07 Sythelux