terrain-tool-godot4
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Lots of errors when import the addons file
Describe the bug: As soon as I import the 'Addons' folder in the FileSystem my debugger get few errors.
Errors: `
- res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:63 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_global_code(Shader.Mode) -> String".
- res://addons/TerrainPlugin/Shader/VisualShaderNodeNoisePerlin2D.gd:111 - Parse Error: The function signature doesn't match the parent. Parent signature is "_get_code(Array[String], Array[String], Shader.Mode, VisualShader.Type) -> String".
- No loader found for resource: res://addons/TerrainPlugin/TerrainPlugin.cs.`
Desktop:
OS: Windows 10
Additional context: I'm using Godot 4.1
Thanks for the Ticket.
Is is still enabling though? and if not, have you tried to follow our Guide: https://github.com/sboron/terrain-tool-godot4/wiki/getting-started
also related: #32 as it throws Errors in GDScript, which we wanted to swap out anyway.