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The goal of this project is to provide Crystal language support as a scripting module for the Godot game engine.

godot-crystal

The goal of this project is to provide Crystal bindings for the Godot game engine.

Installation

Right now, this lib uses bindgen to generate the bindings, so please review the requirements for bindgen before use.

You can run the provided build.sh script which should automate the building of the bindings.

Contributing

  1. Fork it (https://github.com/kalinon/godot-crystal/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors