Kai Krakow
Kai Krakow
Usually, such modules should ship with a native package which correctly signs the module. In the real world, tho, packages often do not exists and DKMS can be used instead....
Devices that have `BTN_GAMEPAD` are not really allowed to expose `KEY_MENU` in the sense the kernel defines device type detection for user-space. It's technically possible and nothing in the kernel...
What "Switch" mode? There's nothing that changes the device ID unless you're using PR #283. If you mean "Nintendo Switch" emulation (which swaps A/B and X/Y) using the quirks option,...
There's a small chance that RetroArch uses SDL - and SDL may not see `BTN_MODE` from xpadneo. You can test that with `gamepad-tool`. In that case, RetroArch may react to...
If it uses `udev` and `evdev`, it should read either the HID descriptor (complicated) or use the symbol mappings (preferred) provided by the `evdev` interface (which is a result of...
Upcoming SDL2 will have better support for all Xbox controllers, no matter if xpad, xpadneo or hid-microsoft is used. For xpadneo, tho, customizing how the Guide button is handled will...
> pressing that logo button shows 2 events simultaneously when the button is physically released This is intended behavior: While holding the logo button, you can press A,B,X,Y to switch...
> I'm not sure if what I wrote was understood. What I wrote was that there is no event on press, but two instantaneously on release, which was the press...
> hope they can resolve the logo button press event issue for users who want to use xpadneo still This is not an issue because this behavior is intended -...
> I personally prefer if the driver I'm using faithfully translates hardware signals to OS-level events, which can then be interpreted in any way desired by applications. As written above,...