Kai Krakow
Kai Krakow
> Do you want me to comment there on how the support should be brought in? I'm not sure if the PR is the right place (because I'm dismissing those...
@hadess Cool, sounds like a plan then.
@mercuriete For Gentoo, download https://github.com/kakra/linux/pull/11.patch and drop the file into `/etc/portage/patches/sys-kernel/gentoo-sources/9300_xpadneo.patch` (simply create missing directories, or if you're using a different kernel, use an appropriate named directory). Then re-emerge gentoo-sources....
You can use the module parameter `rumble_attenuation=0,50` to attenuate the trigger rumble by 50 percent (or some other value, the first value attenuates all motors, the second one attenuates only...
Both `rumble_attenuation=0,100` and `trigger_rumble_mode=2` disable it completely. If you use lower values than 100%, the effect is reduced by that percentage value so you could still adjust it to your...
Yes, xpadneo's trigger rumble effect is just a way to make use of the trigger rumble while games cannot actually use it at all because the interfaces are missing. So...
> This may conflict with other programs that use the `F12` button for other reasons? That may well be but OTOH, the current mapping cannot even be assigned in many...
I've also seen this, it is similar to the behavior when connecting an additional controller: Some games will pick up the second controller while running, some ignore it. Both won't...
> I confirm that a native linux port Stardew Walley from GOG does have exactly same issue with losing rumble after reconnect. > And just after restarting the game, rumble...
> Now i try with PS4 controller with no software/driver installed. Just with steam. > Rumble is working and after disconnect/reconnect still working. Then I suspect the problem within SDL......