Kai Krakow
Kai Krakow
I think it already does that on non-fatal termination... That is, if you send a friendly SIGTERM instead of SIGKILL.
It should log the flushing if you do so: https://github.com/Zygo/bees/blob/3a33a5386b06f6848d41fd4078ccbb3bf0082932/src/bees-context.cc#L1140-L1209
Is this still being looked into? I've switched to open modules with driver 560, and I'm seeing lots of such messages while gaming (DXVK) and streaming (OBS). It looks like...
First of all, this may be a bug, and I wonder if this can be fixed by purging the shader cache. But then again: shader pipelines are crowd-sourced and redistributed....
It's now officially available on Steam, and I'm seeing the same problem with Proton Experimental. No matter if trying to run the benchmark, loading a game, or starting a new...
> `%command% -eac_launcher` Does this disable anti-cheat and allow the game to run with multiplayer disabled? Actually, I'm not interested in AC multiplayer so I could try this.
I can confirm: Limiting to 30 fps in-game and the game appears to run without freezes. As soon as I turn off the limiter, it freezes within 1-3 seconds. Another...
> I recorded some gameplay and uploaded it here: https://youtu.be/iN88Mh7gKMM Try setting your graphics to lower settings so it can actually run well above 30 fps, then limit to 30...
> By the way, does Connect overlay work for you guys out of the box? @Saancreed Yes, it does... BTW: Running inside gamescope does a way better job of limiting...
@sfjuocekr Limiting to 30 fps can work around the freezing problem but it only *can*, it may still freeze. I've played several hours with 30 fps limit, and next time,...