Youness Alaoui

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Good catch, thanks! While this is technically the right repo for the issue, I'll transfer it to the Beyond20 repo instead which is where we do the triage and "milestone-ing"...

Basic code for a temporary actor with an item (spell type). ``` const actorData = duplicate(game.system.template.Actor['character']); let templates = game.system.template.Actor['character'].templates || []; templates.forEach(template => mergeObject(actorData, game.system.template.Actor.templates[template])) delete actorData.templates; const spellData...

Moving this to using a hook instead and letting the native rolls be handled by a module instead. Start of implementation... ```js function createActorData(request) { const type = request.character.type ==...

The hook is in 2.2, but the beyond20 companion module was not updated to implement that functionality. The good news is that I can now implement it and release a...

Much hype, such wow! Latest module from git is able to do attacks now and seems to work with midi-qol, **but** to-hit value is wrong and I couldn't get it...

> Pardon my naivety, but if you were to engineer a whole game system specifically for DnD Beyond, would that open up more of the API and allow for easier...

> Foundry VTT has now closed https://gitlab.com/foundrynet/foundryvtt/-/issues/3487 , is there anything more blocking this feature? The issue being closed just means the current development of Foundry has that fixed (if...

> So real silly question: How does one functionally do all this with Beyond20 as it stands right now? Not a silly question actually. I don't think I ever explained...

It was slated to be worked on this week, but oh my god, the week that I've had 🤮 😭. I expect next week I'll work on it 🤞

> Checking in on this before opening a separate issue: > > Is rolling with Advantage on Weapon/Spell Attacks supported using Native Rolls? I cannot get it to work, while...