Kai Ninomiya

Results 1003 comments of Kai Ninomiya

> ASTC has optional sliced 3D and real 3D FWIW the real-3D (WxHxD) formats [don't exist](https://github.com/gpuweb/gpuweb/issues/3183#issuecomment-2026501243) in any of Vulkan/D3D12/Metal, and anyway if we ever added them they would be...

From our side @ccameron-chromium would need to weigh in since he better understands what HLG is. We pick up our color space list [from the HTML spec](https://html.spec.whatwg.org/multipage/canvas.html#predefinedcolorspace) which inherits definitions...

The gclient step is required. You can get it from `depot_tools`, see here: https://chromium.googlesource.com/chromium/src/+/main/docs/linux/build_instructions.md#install You might want to try https://github.com/beaufortfrancois/webgpu-cross-platform-app instead as it's very similar but a bit more maintained,...

Assigning to myself for tracking but I am not working on it right now.

Bug migrated to https://crbug.com/410607892

It's supposed to be possible from createTexture and createQuerySet as well. We must have accidentally closed whatever issue we needed without remembering this; thanks for catching it!

I consider OOMs in those calls to be "unrecoverable" (i.e. the app would not know what to do about it, whereas buffers/textures/querysets hopefully all live in sort of the same...

Point from a conversation I had yesterday: `create*PipelineAsync` do *not* raise a validation error. These are the only two Promise-returning entrypoints that have the possibility of both promise rejection and...