Kai Ninomiya
Kai Ninomiya
Good point you can see what size you actually got by canvasTexture.width/height (we didn't have those yet when we designed this). Maybe I like that proposal, but perhaps with an...
Removing textureGather on integer formats is M0 and tracked in #4841. Maybe we keep this open as M1+ to revisit after getting responses on bugs?
> VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE specifies that the mirror clamp to edge wrap mode will be used. This is only valid if samplerMirrorClampToEdge is enabled, or if the VK_KHR_sampler_mirror_clamp_to_edge extension is enabled. [`gpuinfo-vulkan-query`](https://github.com/kainino0x/gpuinfo-vulkan-query)...
Sounds good, given the existence of `EXT_texture_mirror_clamp_to_edge` and the compatibility results, I say we should go ahead and add it as an optional feature. FWIW I also found it [requires...
IIRC scalar layout is something everyone wanted, it's just a matter of hardware reach. I don't remember the reach analysis results, but it's also been a while since we did...
Right, in that more complex case it would be something along a spectrum probably, e.g.: the struct has an intrinsic layout which you can override at a low level ```...
Got it, I wasn't sure where the spec ended up landing. Agreed on all points.
This was fixed when this sidebar thing was added: 
... except for #3092
Hm, I remembered I could try building with a different template locally to see if it was indeed the template. But it doesn't work even if I build with `Status:...