Kaan Soral
Kaan Soral
Ah :) Another example ``` var target=get_player('Name'); ``` This would work like the target in the default CODE, you can later, `heal(target)`
Hi Let's say you want to upgrade character.items[0] If it's an +1 item, character.items[0].level is 1 So you should basically do something like `if(!character.items[0].level || character.items[0].level
You can run `show_json(character.items)` on it's own to inspect the format yourself
Thanks :) Glad you got it working
I mean, since `transaction.get()` doesn't accept an array of keys like `datastore.get()` - it should've at least returned a single bare entity, but it also returns a 1 Length array...
The S4 android issue existed before, the UI was being messed up non deterministically, however the latest update made the problem "always on" If you download/test some other phonegap apps...
I've _just_ tested cordova 3.1.0 - compared to older versions, while my app glitches right away on older versions, it is solid using 3.1.0 - even if the issue re-occurs...
Thanks a lot for preparing this, hope it gets merged Indeed the first one is a real major issue
I haven't inspected things on Android, but this issue might be similar to the how things were on iOS, where faded in playing of sounds gave the impression that no...