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fix early return when checking aggro diffs

Open ATLUSio opened this issue 7 months ago • 1 comments

when checking aggro diff, a "regular" for loop iterating over players is nested in a .forEach loop iterating over map_defs and a return was used in the regular for loop which stops after the first player. if the next player would be raged upon, the monster wouldn't rage because of the return. updating the return to a continue moves to the next player for rage checking.

ATLUSio avatar Jul 18 '24 06:07 ATLUSio