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Weapon and engine upgrade channels don't deactivate on re-entry

Open DataSatan opened this issue 11 months ago • 4 comments

First, I want to express my gratitude for this project, thank you! I’m thoroughly enjoying it, and I’m thrilled to share this enhanced version with my kids.

Issue: Weapon and engine upgrade slots stay active upon re-entering an already active channel. Version: 2.1.0 (downloaded Windows 64 bit build from releases: SpaceCadetPinballx64Win.zip)

In the original version, the weapon and engine upgrade slots would deactivate upon re-entering an already active channel. This is regardless if the ball enters from above or below - not that I noticed any difference based on direction in the current version.

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DataSatan avatar Nov 12 '24 19:11 DataSatan