k4r3l01
k4r3l01
i know but its will be great :)
i know about spawn trigger_radius that works to be solid by setcontents(1) but its circle :( i need block with custom dimensions :(
so its will be possible???
so i tried some debugs and now i know this function Load_WeaponDefAsset(struct WeaponDef **weapon) in db_load.cpp is called only on loading common_mp and mod fast file this function not hit...
So its not problem of this function but map problem some mappers added to their map weapon via Radiant and these weapons are from sp and because that this not...