Keith Simpson

Results 24 comments of Keith Simpson

Perhaps a simpler solution would be to use git's co-author tag. Since we're using entrez as an example, the person writing the commit could just add this to the end...

I've already mentioned this earlier, you can use GitHub `Co-authored-by:` function to credit contributors. If their email address is public, great, you can use it. If it's private, the format...

Perhaps make it an option the player can toggle on/off via their config - soko_flip TRUE or FALSE, has to be set at game start. bhaak may be correct that...

This is a really cool idea, I like it. Couple things: 1) The knockback shouldn't happen with every single hit, but randomly, say every !rn2(5) or some other variable. 2)...

I'm in this level now. This is... not fun 🙁 Arbub23, your map either isn't correct, or the to/from locations change each game. I think. My head hurts.

Ooooh ok. I was hoping you'd say the map was right and the maze is the same each game, hah. So this means no making a set map and placing...

Dumplog - https://www.hardfought.org/userdata/P/Pacra/slashthem/dumplog/1632336777.slth.txt

We discussed this a bit today in irc/discord. If you were to just polymorph into a vampire or other humanoid, I would say no to that (having martial arts skill...

I'm not making any changes to this right now. A Monk poly'd into a vampire, and retaining martial arts fighting ability while enjoying the added benefits of a vampire's level-draining...