Keith Simpson
Keith Simpson
Perhaps a simpler solution would be to use git's co-author tag. Since we're using entrez as an example, the person writing the commit could just add this to the end...
I've already mentioned this earlier, you can use GitHub `Co-authored-by:` function to credit contributors. If their email address is public, great, you can use it. If it's private, the format...
This is awesome.
Perhaps make it an option the player can toggle on/off via their config - soko_flip TRUE or FALSE, has to be set at game start. bhaak may be correct that...
This is a really cool idea, I like it. Couple things: 1) The knockback shouldn't happen with every single hit, but randomly, say every !rn2(5) or some other variable. 2)...
I'm in this level now. This is... not fun 🙁 Arbub23, your map either isn't correct, or the to/from locations change each game. I think. My head hurts.
Ooooh ok. I was hoping you'd say the map was right and the maze is the same each game, hah. So this means no making a set map and placing...
Dumplog - https://www.hardfought.org/userdata/P/Pacra/slashthem/dumplog/1632336777.slth.txt
We discussed this a bit today in irc/discord. If you were to just polymorph into a vampire or other humanoid, I would say no to that (having martial arts skill...
I'm not making any changes to this right now. A Monk poly'd into a vampire, and retaining martial arts fighting ability while enjoying the added benefits of a vampire's level-draining...