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Vengeful posses sometimes spawn after a royal is killed.

Open krmaxson opened this issue 3 years ago • 1 comments

When a gnome king, an elven queen, and so forth is slain there is a chance for a timed event that spawns a posse to take revenge on the player. The player receives a message if the posse is scheduled, then another message when the posse is generated just out of their sight. Posses consist of a race-appropriate huntsman, one or more hunting beasts carrying leashes, some type of arcane or clerical support, and several foot-soldiers. Currently active for gnome, dwarf, and elven royals; goblin and orc captains; and Asmodeus.

krmaxson avatar Dec 12 '21 18:12 krmaxson

Pinkbeast upbraided me (correctly) for assumptions about short and long integer byte sizes on all potential platforms so I removed the posse's reliance on the level of the slain royal and instead base posse difficulty off of the deepest level that the player has explored. This avoids any possible (well, academically possible) save-breaking by modifying the any union. I don't have any further pending work on this pull barring additional feedback. Thanks for your patience!

krmaxson avatar Dec 12 '21 20:12 krmaxson