John Behm
John Behm
Hi, I have been wanting to test to generate a client for this specification, sadly it failed. I think compared to the https://github.com/OpenAPITools/openapi-generator generator this one is way better as...
allow players to send a chat message that has some specific format, like `[x,y]` which can be clicked by other people in order to directly jump to those player's location...
I would like to be able to automatically close self-closing tags. When writing `` or ` />` should be added. In order to make this more robust, it might make...
I think the super space efficient and even greatly compressible Teehistorian player input logging might make sense in Vanilla. Vanilla might be the last to have a problem with bots,...
it's rather not straight forward to parse the console output for joining and leaving players. currently especially joining players are announced with 3 messages, where there can be random garbage...
disallow \u2800 whitespace character in nicknames ``` ⠀
for streams of pvp games (maybe someone has a different use case) it would be cool to be able to spectate multiple players on a single screen. contrary to multi...
I have multiple servers running of which all write into the same demos folder. I'd like to be able to somewhat distinguish from which server the demos come.
https://github.com/ddnet/ddnet/blob/8d431f8feb659ae54cbbda8fa5b965019e9af303/src/game/server/gamecontext.cpp#L1530-L1537 According to Robyt3 it might make sense to move this into an open source bot detection module or remove it completely.