ori-giou
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GIoU for rotated bounding boxes, vectorized and differentiable
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ori-giou issues
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I run the code on my local GPU and CPU: for CPU it takes **18 sec** but for GPU it takes **59 sec**? _How it can be solved?_
Hello, I wonder if this code base is used to convert DETR into a detection box that can detect rotation? I modified it in the DETR code according to this...