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stretching images that were uploaded from bundle in ios 4.3 and below
Hi When I import the images directly to the thrid-party project and try to stretch it using "stretchableImageWithLeftCapWidth" all is good.
but when I am trying to get the image from the bundle we created in the guide - it looks corrupted.
- I am sure the stretching is right cause it works when I dont use the bundle.
This happens only on stretching ... is it possible that somehow the image is uploaded wrong. Note: it happens only on ios 4.X and in ios 5 it looks good.
Any ideas ?
Best regards
Is this still an issue?
unfortunately its still is, The only work around I found (which you cant exactly call a work around ) is not using the .bundle and to import a folder with my resources directly to the third-party project with my own global prefix to all the resources. (Well its much more nicer to use a .bundle I agree - but I am starting to think since you are not really hiding your resources from your users, why shouldn't you just upload it as a folder ? )
When I did it this way it worked good and all images were stretched as they should.
So to conclude :
- When I used the ".bundle" as you wrote in the guide I needed to change all the resources's names that had postfix of "[email protected]" to "....png" caused it didn't found them in the bundle otherwise
- After removing all @2x postfix all most images were shown badly on the device (was mostly seen when using stretching but not only )
I was reading that when loading high res images in ios4 it is automatically look for a resource with @2x postfix in its name, this way you can support the old 3Gs devices (holding 2 sets of images) Maybe when loading from bundle which is not the main bundle somehow skip this system stage of recognizing the @2x name. I will keep working on it and tell you if I came up with something,
You really helped me with this guide and I would love if you can tell me how can I contribute to your work (if I can)
Cheers