Direct3D-Rendering-Cookbook
Direct3D-Rendering-Cookbook copied to clipboard
Direct3D Rendering Cookbook - companion source code
Hi, I have a question about the padding in hlsl structs and the corresponding c# structs: In "Using C# structures with HLSL constant buffers" you describe the importance of padding:...
In VS2015 the Character.fbx is not referencing the shader correctly resulting in a grey object after the Mesh Content Task runs.
hi i have questions there is a line of code this.ParticlesPerBatch = (int)(maxParticles \* 0.0128f); how did you derived the 0.0128 value? and what is the "limiter"? i still can't...