justinlm

Results 1 issues of justinlm

## detail | 详细描述 在Constructor里面对进行如下赋值 ```this.CharacterMovement.bOrientRotationToMovement = true``` 但是在ReceiveBeginPlay里面打印看赋值并没有成功,这是因为什么问题呢? 测试代码如下: ``` ts class PlayerCharacter extends UE.Character{ Constructor() { Logger.Log("PlayerCharacter ___ Constructor") Logger.Log("Constructor this.CharacterMovement.bOrientRotationToMovement:", this.CharacterMovement.bOrientRotationToMovement) Logger.Log("============================================111111111111111111111111111111111111111") this.CharacterMovement.bOrientRotationToMovement = true Logger.Log("Constructor this.CharacterMovement.bOrientRotationToMovement:",...